Unity软渲染,省掉了Light,Camera,Mesh等对象的实现,以及矩阵相关的数学代码。
代码所实现的,是从Unity获取到渲染数据后,输送到C#软渲染器,经历顶点着色器,三角面装配,光栅化,片段着色器,最终画出一帧的过程。
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Unity Soft Renderer
yqlizeao/UnitySoftRender
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Unity Soft Renderer
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