-
Notifications
You must be signed in to change notification settings - Fork 21
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Some vehicles fire only one projectile for its canister shot #2
Comments
AndrewTheel
added a commit
that referenced
this issue
Mar 14, 2018
1) Fix for #937 (tested in MP and fix confirmed) 2) Added prevention for server to be running TakeDamage() on already dead vehicles (this should hopefully not cause issues and optimize things) 3) Added prevention for server to be calling SetEngine() if the engine is already dead and burning (not really needed because of #2, but left in just in case) Hopefully no issues arise because of #2 and #3
ghost
mentioned this issue
Jul 2, 2022
3 tasks
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Originally reported by: Colin Basnett (Bitbucket: cmbasnett, GitHub: cmbasnett)
Steps to Reproduce
Results
Only one projectile fires in the following vehicles:
Expected Results
A large amount of projectiles are fired.
The text was updated successfully, but these errors were encountered: