Skip to content
Colin Basnett edited this page Feb 6, 2017 · 12 revisions

umodel is a program used to extract assets from Unreal engine packages. Using umodel to export packages is preferred over in-editor export because it allows for greater control and is generally considered to be more stable.

Prerequisites

Make sure you have cloned the repository.

While not technically necessary, it's also recommended to add the umodel path to your system PATH so that you can invoke umodel.exe from any directory:

  1. Open System Information by pressing +Pause.
  2. Select Advanced system settings.
  3. Select Environment Variables....
  4. Under System variables, double click the variable Path.
  5. For Variable value, append the path to your umodel directory (eg. ;C:\Program Files (x86)\Steam\SteamApps\common\Red Orchestra\tools\umodel)
  6. Select OK.

Example

Below is an example of how to use umodel to extract all Tiger Tank assets (meshes, animations, textures etc.).

cd %RODIR%
umodel -export DarkestHourDev/Animations/DH_TigerTank_anm.ukx -out=DH_TigerTank_anm

Always make sure that the current working directory is %RODIR%, otherwise umodel will not be able to export assets referenced by the package being exported.

Use of the -out option is recommended to keep exported assets contained in a common folder. Without it, exported assets will end up scattered in %RODIR%.

Help

UE viewer / exporter
Usage: umodel [command] [options] <package> [<object> [<class>]]

    <package>       name of package to load, without file extension
    <object>        name of object to load
    <class>         class of object to load (useful, when trying to load
                    object with ambiguous name)

Commands:
    -view           (default) visualize object; when no <object> specified
                    will load whole package
    -list           list contents of package
    -export         export specified object or whole package
    -taglist        list of tags to override game autodetection
    -version        display umodel version information

Developer commands:
    -log=file       write log to the specified file
    -dump           dump object information to console
    -pkginfo        load package and display its information

Options:
    -path=PATH      path to game installation directory; if not specified,
                    program will search for packages in current directory
    -game=tag       override game autodetection (see -taglist for variants)
    -pkg=package    load extra package (in addition to <package>)
    -obj=object     specify object(s) to load

Compatibility options:
    -nomesh         disable loading of SkeletalMesh classes in a case of
                    unsupported data format
    -noanim         disable loading of MeshAnimation classes
    -nostat         disable loading of StaticMesh class
    -notex          disable loading of Material classes
    -nolightmap     disable loading of Lightmap textures
    -sounds         allow export of sounds
    -3rdparty       allow 3rd party asset export (ScaleForm, FaceFX)
    -lzo|lzx|zlib   force compression method for fully-compressed packages

Platform selection:
    -ps3            override platform autodetection to PS3
    -ios            set platform to iOS (iPhone/iPad)

Viewer options:
    -meshes         view meshes only
    -materials      view materials only (excluding textures)
    -anim=<set>     specify AnimSet to automatically attach to mesh

Export options:
    -out=PATH       export everything into PATH instead of the current directory
    -all            export all linked objects too
    -uncook         use original package name as a base export directory
    -groups         use group names instead of class names for directories
    -uc             create unreal script when possible
    -md5            use md5mesh/md5anim format for skeletal mesh
    -lods           export all available mesh LOD levels
    -dds            export textures in DDS format whenever possible
    -notgacomp      disable TGA compression
    -nooverwrite    prevent existing files from being overwritten (better
                    performance)

Supported resources for export:
    SkeletalMesh    exported as ActorX psk file or MD5Mesh
    MeshAnimation   exported as ActorX psa file or MD5Anim
    VertMesh        exported as Unreal 3d file
    StaticMesh      exported as psk file with no skeleton (pskx)
    Texture         exported in tga or dds format
    Sounds          file extension depends on object contents
    ScaleForm       gfx
    FaceFX          fxa
    Sound           exported "as is"

List of supported games:
Unreal Engine 1:
  Unreal 1, Unreal Tournament 1 (UT99), The Wheel of Time, DeusEx, Rune, 
  Undying

Unreal Engine 2:
  Unreal Tournament 2003,2004, Unreal Championship, Splinter Cell 1,2, 
  Splinter Cell: Conviction, Lineage 2, Land of Chaos Online (LOCO), 
  Battle Territory Online, Star Wars: Republic Commando, XIII, UE2Runtime, 
  Tribes: Vengeance, SWAT 4, Bioshock, Bioshock 2, Ragnarok Online 2, Exteel, 
  America's Army 2, Vanguard: Saga of Heroes, Killing Floor

Unreal Engine 2X:
  Unreal Championship 2: The Liandri Conflict

Unreal Engine 3:
  Unreal Tournament 3, Gears of War, Gears of War 2, Gears of War 3, 
  Gears of War: Judgment, Infinity Blade, Bulletstorm, EndWar, 
  Rainbow 6: Vegas 2, Mass Effect, Mass Effect 2, Mass Effect 3, 
  BlackSite: Area 51, Mortal Kombat vs. DC Universe, Mortal Kombat, 
  Injustice: Gods Among Us, Turok, Fury, TNA iMPACT!, Stranglehold, 
  Army of Two, Destroy All Humans, Huxley, The Last Remnant, Mirror's Edge, 
  X-Men Origins: Wolverine, Magna Carta 2, Batman: Arkham Asylum, 
  Batman: Arkham City, Batman: Arkham Origins, Crime Craft, AVA Online, 
  Frontlines: Fuel of War, Homefront, 50 Cent: Blood on the Sand, Borderlands, 
  Borderlands 2, Brothers in Arms: Hell's Highway, Aliens: Colonial Marines, 
  Dark Void, Legendary: Pandora's Box, TERA: The Exiled Realm of Arborea, 
  Blade & Soul, Alpha Protocol, All Points Bulletin, The Bourne Conspiracy, 
  Transformers: War for Cybertron, Transformers: Dark of the Moon, 
  Transformers: Fall of Cybertron, America's Army 3, Mortal Online, 
  Enslaved: Odyssey to the West, Medal of Honor: Airborne, 
  Medal of Honor 2010, Berkanix, Undertow, Singularity, Nurien, 
  Hunted: The Demon's Forge, Dungeons & Dragons: Daggerdale, 
  Shadows of the Damned, Rise of the Argonauts, Thor: God of Thunder, 
  Gunslayer Legend, Special Force 2, Tribes: Ascend, Dishonored, 
  Fable: The Journey, Fable Anniversary, DmC: Devil May Cry, Hawken, 
  Passion Leads Army, Tao Yuan, Bioshock Infinite, Remember Me, Marvel Heroes, 
  Lost Planet 3, Yaiba: Ninja Gaiden Z, The Bureau: XCOM Declassified, Thief, 
  Murdered: Soul Suspect

For details and updates please visit http://www.gildor.org/en/projects/umodel
Clone this wiki locally