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Background games redeemer
Background games redeemer is a special built-in ASF feature that allows you to import given set of Steam cd-keys (together with their names) to be redeemed in the background. This is especially useful if you have a lot of keys to redeem and you're guaranteed to hit RateLimited
status before you're done with your entire batch.
Background games redeemer is made to have a single bot scope, which means that it does not make use of RedeemingPreferences
. This feature can be used together with (or instead of) !redeem
command, if needed.
The import process can be done through two ways - either by using a file, or IPC.
ASF will recognize in its config
directory a file named BotName.keys
where BotName
is the name of your bot. That file has expected and fixed structure of name of the game with cd-key, separated by a tab character and ending with a newline. If multiple tabs are used, for example in a game name, then last tab counts, while previous tabs are considered to be a part of game's name, and will be converted to spaces instead. For example:
POSTAL 2 ABCDE-EFGHJ-IJKLM
Domino Craft VR 12345-67890-ZXCVB
A Week of Circus Terror POIUY-KJHGD-QWERT
ASF will import such file, either on bot startup, or later during execution. After successful parse of your file and eventual omit of invalid entries, all properly detected games will be added to the background queue, and the BotName.keys
file itself will be removed from config
directory.
In addition to using keys file mentioned above, ASF also exposes GamesToRedeemInBackground
API endpoint which can be executed by any IPC tool, including our IPC GUI. Using IPC might be more powerful, as you can do appropriate parsing yourself, such as using a custom delimiter instead of being forced to a tab character.
Once games are successfully imported, they're added to the queue. ASF automatically goes through its background queue as long as bot is connected to Steam network, and the queue is not empty. A key that was attempted to be redeemed and did not result in RateLimited
is removed from the queue, with its redeem status properly written to a file in config
directory - either BotName.keys.used
if the key was used in the process (e.g. NoDetail
, BadActivationCode
, DuplicateActivationCode
), or BotName.keys.unused
otherwise. ASF intentionally uses your provided game's name since key is not guaranteed to have a meaningful name returned by Steam network - this way you can tag your keys using even custom names if needed/wanted.
If during the process our account hits RateLimited
status, the queue is temporarily suspended for a full hour in order to wait for cooldown to disappear. Afterwards, the process continues where it left, until the entire queue is empty.
Let's assume that we have a list of 100 keys. Firstly we should create a new BotName.keys.new
file in ASF config
directory. We appended .new
extension in order to let ASF know that it shouldn't pick up this file immediately the moment it's created.
Now we can open our new file and copy-paste list of our 100 keys there, fixing the format if needed. After fixes our BotName.keys.new
file will have exactly 100 (or 101, with last newline) lines, each line having a structure of GameName\tcd-key\n
, where \t
is tab character and \n
is newline.
Now we can rename this file from BotName.keys.new
to BotName.keys
in order to let ASF know that it's ready to be picked up. The moment we do this, ASF will automatically import the file (without a need of restart) and delete it afterwards, confirming that all our games were parsed and added to the queue.
After some time, at least a few solid hours due to our cd-keys amount, BotName.keys.used
and BotName.keys.unused
files might be generated. Those files contain results of our redeeming process. For example, we can copy-paste content of BotName.keys.unused
into new BotName2.keys
file and submit them for some other bot, since we can be sure that those cd-keys are still valid.
It's also possible to add extra games to import while having some games already in our queue, by repeating all above steps. ASF will properly add our extra entries to already-ongoing queue and deal with it eventually.
Instead of using a file, you could also use IPC API endpoint, or even combining both if you want to.
Background keys redeemer uses OrderedDictionary
under the hood, which means that your cd-keys will have preserved order as they were specified in the file (or IPC API call). This means that you can (and should) provide a list where given cd-key can only have direct dependencies on cd-keys listed above, but not below. For example, this means that if you have DLC X
that requires game A
to be activated firstly, then cd-key for game A
should always be included before cd-key for DLC X
. Likewise, if game X
would have dependencies on A
, B
and C
, then all 3 should be included before (in any order, unless they have dependencies on their own).
Not following the scheme above will result in your DLC not being activated with DoesNotOwnRequiredApp
, even if your account would be eligible for activating it after going through its entire queue. The entire purpose of using OrderedDictionary
instead of typical non-ordered one was to provide you with a tool being capable to deal with potential dependencies.
- π‘ Home
- π§ Configuration
- π¬ FAQ
- βοΈ Setting up (start here)
- π₯ Background games redeemer
- π’ Commands
- π οΈ Compatibility
- 𧩠ItemsMatcherPlugin
- π Management
- β±οΈ Performance
- π‘ Remote communication
- πͺ Steam Family Sharing
- π Trading
- β¨οΈ Command-line arguments
- π§ Deprecation
- π³ Docker
- π€ Extended FAQ
- π High-performance setup
- π IPC
- π Localization
- π Logging
- πΎ Low-memory setup
- π΅πΌββοΈ MonitoringPlugin
- π Plugins
- π Security
- 𧩠SteamTokenDumperPlugin
- π¦ Third-party
- π΅ Two-factor authentication