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ASF INCLUDEZ SUPPORT 4 CUSTOM PLUGINS DAT CAN BE LOADD DURIN RUNTIME. PLUGINS ALLOW U 2 CUSTOMIZE ASF BEHAVIOUR, 4 EXAMPLE BY ADDIN CUSTOM COMMANDZ, CUSTOM TRADIN LOGIC OR WHOLE INTEGRASHUN WIF THIRD-PARTY SERVICEZ AN APIS.
DIS PAEG DESCRIBEZ ASF PLUGINS FRUM DEVELOPERS PERSPECTIV - CREATIN, MAINTAININ, PUBLISHIN AN LIKEWIZE. IF U WANTS 2 VIEW USERS PERSPECTIV, MOOV HER INSTEAD.
PLUGINS R STANDARD .NET LIBRARIEZ DAT DEFINE CLAS INHERITIN FRUM COMMON IPlugin
INTERFACE DECLARD IN ASF. U CAN DEVELOP PLUGINS ENTIRELY INDEPENDENTLY OV MAINLINE ASF AN REUSE THEM IN CURRENT AN FUCHUR ASF VERSHUNS, AS LONG AS INTERNAL ASF API REMAINS COMPATIBLE. PLUGIN SISTEM USD IN ASF IZ BASD ON System.Composition
, FORMERLY KNOWN AS MANAGD EXTENSIBILITY FRAMEWORK WHICH ALLOWS ASF 2 DISCOVR AN LOAD UR LIBRARIEZ DURIN RUNTIME.
WEVE PREPARD ASF-PluginTemplate 4 U, WHICH U CAN (AN SHUD) USE AS BASE 4 UR PLUGIN PROJECT. USIN TEH TEMPLATE IZ NOT REQUIREMENT (AS U CAN DO EVRYTHIN FRUM SCRATCH), BUT WE HEAVILY RECOMMEND 2 PICK IT UP AS IT CAN DRASTICALLY KICKSTART UR DEVELOPMENT AN CUT ON TIEM REQUIRD 2 GIT ALL THINGS RITE. SIMPLY CHECK OUT TEH README OV TEH TEMPLATE AN ITLL GUIDE U FURTHR. REGARDLES, WELL COVR TEH BASICS BELOW IN CASE U WANTD 2 START FRUM SCRATCH, OR GIT 2 UNDERSTAND BETTR TEH CONCEPTS USD IN DA PLUGIN TEMPLATE - U DOAN TYPICALLY NED 2 DO ANY OV DAT IF UVE DECIDD 2 USE R PLUGIN TEMPLATE.
UR PROJECT SHUD BE STANDARD .NET LIBRARY TARGETTIN APPROPRIATE FRAMEWORK OV UR TARGET ASF VERSHUN, AS SPECIFID IN DA COMPILASHUN SECSHUN.
TEH PROJECT MUST REFERENCE MAIN ArchiSteamFarm
ASSEMBLY, EITHR ITZ PREBUILT ArchiSteamFarm.dll
LIBRARY DAT UVE DOWNLOADD AS PART OV TEH RELEASE, OR TEH SOURCE PROJECT (E.G. IF U DECIDD 2 ADD ASF TREE AS SUBMODULE). DIS WILL ALLOW U 2 ACCES AN DISCOVR ASF STRUCTUREZ, METHODZ AN PROPERTIEZ, ESPECIALLY CORE IPlugin
INTERFACE WHICH ULL NED 2 INHERIT FRUM IN DA NEXT STEP. TEH PROJECT MUST ALSO REFERENCE System.Composition.AttributedModel
AT TEH MINIMUM, WHICH ALLOWS U 2 [Export]
UR IPlugin
4 ASF 2 USE. IN ADDISHUN 2 DAT, U CUD WANTS/NED 2 REFERENCE OTHR COMMON LIBRARIEZ IN ORDR 2 INTERPRET TEH DATA STRUCTUREZ DAT R GIVEN 2 U IN SUM INTERFACEZ, BUT UNLES U NED THEM EXPLICITLY, DAT WILL BE ENOUGH 4 NAO.
IF U DID EVRYTHIN PROPERLY, UR csproj
WILL BE SIMILAR 2 BELOW:
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="System.Composition.AttributedModel" IncludeAssets="compile" Version="9.0.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="C:\\Path\To\ArchiSteamFarm\ArchiSteamFarm.csproj" ExcludeAssets="all" Private="false" />
<!-- If building with downloaded DLL binary, use this instead of <ProjectReference> above -->
<!-- <Reference Include="ArchiSteamFarm" HintPath="C:\\Path\To\Downloaded\ArchiSteamFarm.dll" /> -->
</ItemGroup>
</Project>
FRUM TEH CODE SIDE, UR PLUGIN CLAS MUST INHERIT FRUM IPlugin
INTERFACE (EITHR EXPLICITLY, OR IMPLICITLY BY INHERITIN FRUM MOAR SPECIALIZD INTERFACE, SUCH AS IASF
) AN [Export(typeof(IPlugin))]
IN ORDR 2 BE RECOGNIZD BY ASF DURIN RUNTIME. TEH MOST BARE EXAMPLE DAT ACHIEVEZ DAT WUD BE TEH FOLLOWIN:
using System;
using System.Composition;
using System.Threading.Tasks;
using ArchiSteamFarm;
using ArchiSteamFarm.Plugins;
namespace YourNamespace.YourPluginName;
[Export(typeof(IPlugin))]
public sealed class YourPluginName : IPlugin {
public string Name => nameof(YourPluginName);
public Version Version => typeof(YourPluginName).Assembly.GetName().Version;
public Task OnLoaded() {
ASF.ArchiLogger.LogGenericInfo("Hello World!");
return Task.CompletedTask;
}
}
IN ORDR 2 MAK USE OV UR PLUGIN, U MUST FIRSTLY COMPILE IT. U CAN DO DAT EITHR FRUM UR IDE, OR FRUM WITHIN TEH ROOT DIRECTORY OV UR PROJECT VIA COMMAND:
# IF UR PROJECT IZ STANDALONE (NO NED 2 DEFINE ITZ NAYM SINCE IZ TEH ONLY WAN)
dotnet publish -c "Release" -o "out"
# IF UR PROJECT IZ PART OV ASF SOURCE TREE (2 AVOID COMPILIN UNNECESARY PARTS)
dotnet publish YourPluginName -c "Release" -o "out"
AFTERWARDZ, UR PLUGIN IZ READY 4 DEPLOYMENT. IZ UP 2 U HOW EGSAKTLY U WANTS 2 DISTRIBUTE AN PUBLISH UR PLUGIN, BUT WE RECOMMEND CREATIN ZIP ARCHIV WER ULL PUT UR COMPILD PLUGIN TOGETHR WIF ITZ DEPENDENCIEZ. DIS WAI USR WILL SIMPLY NED 2 UNPACK UR ZIP ARCHIV INTO STANDALONE SUBDIRECTORY INSIDE THEIR plugins
DIRECTORY AN DO NOTHIN ELSE.
DIS AR TEH ONLY TEH MOST BASIC SCENARIO 2 GIT U STARTD. WE HAS ExamplePlugin
PROJECT DAT SHOWS U EXAMPLE INTERFACEZ AN ACSHUNS DAT U CAN DO WITHIN UR OWN PLUGIN, INCLUDIN HELPFUL COMMENTS. FEELZ FREE 2 TAEK LOOK IF UD LIEK 2 LERN FRUM WERKIN CODE, OR DISCOVR ArchiSteamFarm.Plugins
NAMESPACE YOURSELF AN REFR 2 TEH INCLUDD DOCUMENTASHUN 4 ALL AVAILABLE OPSHUNS. WELL ALSO FURTHR ELABORATE ON SUM CORE CONCEPTS BELOW 2 EXPLAIN THEM BETTR.
IF INSTEAD OV EXAMPLE PLUGIN UD WANTS 2 LERN FRUM REAL PROJECTS, THAR R SEVERAL OFFISHUL PLUGINS DEVELOPD BY US, E.G. ItemsMatcher
, MobileAuthenticator
OR SteamTokenDumper
. IN ADDISHUN 2 DAT, THAR R ALSO PLUGINS DEVELOPD BY OTHR DEVELOPERS, IN R THIRD-PARTY SECSHUN.
ASF, APART FRUM WUT U HAS ACCES 2 IN DA INTERFACEZ THEMSELVEZ, EXPOSEZ 2 U LOT OV ITZ INTERNAL APIS DAT U CAN MAK USE OV, IN ORDR 2 EXTEND TEH FUNCSHUNALITY. 4 EXAMPLE, IF UD LIEK 2 SEND SUM KIND OV NEW REQUEST 2 STEAM WEB, DEN U DO NOT NED 2 IMPLEMENT EVRYTHIN FRUM SCRATCH, ESPECIALLY DEALIN WIF ALL TEH ISSUEZ WEVE HAD 2 DEAL WIF BEFORE U. SIMPLY USE R Bot.ArchiWebHandler
WHICH ALREADY EXPOSEZ LOT OV UrlWithSession()
METHODZ 4 U 2 USE, HANDLIN ALL TEH LOWR-LEVEL STUFF SUCH AS AUTHENTICASHUN, SESHUN REFRESH OR WEB LIMITIN 4 U. LIKEWIZE, 4 SENDIN WEB REQUESTS OUTSIDE OV STEAM PLATFORM, U CUD USE STANDARD .NET HttpClient
CLAS, BUT IZ MUTCH BETTR IDEA 2 USE Bot.ArchiWebHandler.WebBrowser
DAT IZ AVAILABLE 4 U, WHICH ONCE AGAIN OFFERS U HELPFUL HAND, 4 EXAMPLE IN REGARDZ 2 RETRYIN FAILD REQUESTS.
WE HAS VRY OPEN POLICY IN TERMS OV R API AVAILABILITY, SO IF UD LIEK 2 MAK USE OV SOMETHIN DAT ASF CODE ALREADY INCLUDEZ, SIMPLY OPEN AN ISSUE AN EXPLAIN IN IT UR PLANND USE CASE OV R ASFS INTERNAL API. WE MOST LIKELY WONT HAS ANYTHIN AGAINST, AS LONG AS UR USE CASE MAKEZ SENSE. DIS ALSO INCLUDEZ ALL SUGGESHUNS IN REGARDZ 2 NEW IPlugin
INTERFACEZ DAT CUD MAK SENSE 2 BE ADDD IN ORDR 2 EXTEND EXISTIN FUNCSHUNALITY.
REGARDLES OV ASF API AVAILABILITY HOWEVR, NOTHIN IZ STOPPIN U FRUM E.G. INCLUDIN Discord.Net
LIBRARY IN UR APPLICASHUN AN CREATIN BRIDGE TWEEN UR DISCORD BOT AN ASF COMMANDZ, SINCE UR PLUGIN CAN ALSO HAS DEPENDENCIEZ ON ITZ OWN. TEH POSIBILITIEZ R ENDLES, AN WE MADE R BEST 2 GIV U AS MUTCH FREEDOM AN FLEXIBILITY AS POSIBLE WITHIN UR PLUGIN, SO THAR R NO ARTIFISHUL LIMITS ON ANYTHIN - UR PLUGIN IZ LOADD INTO TEH MAIN ASF PROCES AN CAN DO ANYTHIN DAT IZ REALISTICALLY POSIBLE 2 DO FRUM WITHIN C# CODE.
IZ IMPORTANT 2 EMFASIZE DAT ASF IZ CONSUMR APPLICASHUN AN NOT TYPICAL LIBRARY WIF FIXD API SURFACE DAT U CAN DEPEND ON UNCONDISHUNALLY. DIS MEANZ DAT U CANT ASSUME DAT UR PLUGIN ONCE COMPILD WILL KEEP WERKIN WIF ALL FUCHUR ASF RELEASEZ REGARDLES, IZ SIMPLY IMPOSIBLE IF WE WANTS 2 KEEP DEVELOPIN TEH PROGRAM FURTHR, AN BEAN UNABLE 2 ADAPT 2 EVR-ONGOIN STEAM CHANGEZ 4 DA SAEK OV BAKWARDZ COMPATIBILITY IZ JUS NOT APPROPRIATE 4 R CASE. DIS SHUD BE LOGICAL 4 U, BUT IZ IMPORTANT 2 HIGHLIGHT DAT FACT.
WELL DO R BEST 2 KEEP PUBLIC PARTS OV ASF WERKIN AN STABLE, BUT WELL NOT BE AFRAID 2 BREAK TEH COMPATIBILITY IF GUD ENOUGH REASONS ARIZE, FOLLOWIN R DEPRECASHUN POLICY IN DA PROCES. DIS AR TEH ESPECIALLY IMPORTANT IN REGARDZ 2 INTERNAL ASF STRUCTUREZ DAT R EXPOSD 2 U AS PART OV ASF INFRASTRUCCHUR (E.G. ArchiWebHandler
) WHICH CUD BE IMPROOVD (AN THEREFORE REWRITTEN) AS PART OV ASF ENHANCEMENTS IN WAN OV TEH FUCHUR VERSHUNS. WELL DO R BEST 2 INFORM U APPROPRIATELY IN DA CHANGELOGS, AN INCLUDE APPROPRIATE WARNINGS DURIN RUNTIME BOUT OBSOLETE FEATUREZ. WE DO NOT INTEND 2 REWRITE EVRYTHIN 4 DA SAEK OV REWRITIN IT, SO U CAN BE FAIRLY SURE DAT TEH NEXT MINOR ASF VERSHUN WONT JUS SIMPLY DESTROY UR PLUGIN ENTIRELY ONLY CUZ IT HAS HIGHR VERSHUN NUMBR, BUT KEEPIN AN EYE ON CHANGELOGS AN OCCASHUNAL VERIFICASHUN IF EVRYTHIN WERKZ FINE IZ VRY GUD IDEA.
UR PLUGIN WILL INCLUDE AT LEAST 2 DEPENDENCIEZ BY DEFAULT, ArchiSteamFarm
REFERENCE 4 INTERNAL API (IPlugin
AT TEH MINIMUM), AN PackageReference
OV System.Composition.AttributedModel
DAT IZ REQUIRD 4 BEAN RECOGNIZD AS ASF PLUGIN 2 BEGIN WIF ([Export]
CLAUSE). IN ADDISHUN 2 DAT, IT CUD INCLUDE MOAR DEPENDENCIEZ IN REGARDZ 2 WUT UVE DECIDD 2 DO IN UR PLUGIN (E.G. Discord.Net
LIBRARY IF UVE DECIDD 2 INTEGRATE WIF DISCORD).
TEH OUTPUT OV UR BUILD WILL INCLUDE UR CORE YourPluginName.dll
LIBRARY, AS WELL AS ALL TEH DEPENDENCIEZ DAT UVE REFERENCD. SINCE URE DEVELOPIN PLUGIN 2 ALREADY-WERKIN PROGRAM, U DOAN HAS 2, AN EVEN SHOULDNT INCLUDE DEPENDENCIEZ DAT ASF ALREADY INCLUDEZ, 4 EXAMPLE ArchiSteamFarm
, SteamKit2
OR AngleSharp
. STRIPPIN DOWN UR BUILD OFF DEPENDENCIEZ SHARD WIF ASF IZ NOT TEH ABSOLUTE REQUIREMENT 4 UR PLUGIN 2 WERK, BUT DOIN SO WILL DRAMATICALLY CUT TEH MEMS FOOTPRINT AN TEH SIZE OV UR PLUGIN, TOGETHR WIF INCREASIN TEH PERFORMANCE, DUE 2 TEH FACT DAT ASF WILL SHARE ITZ OWN DEPENDENCIEZ WIF U, AN WILL LOAD ONLY DOSE LIBRARIEZ DAT IT DOESNT KNOE BOUT ITSELF.
IN GENERAL, IT BE RECOMMENDD PRACTICE 2 INCLUDE ONLY DOSE LIBRARIEZ DAT ASF EITHR DOESNT INCLUDE, OR INCLUDEZ IN DA WRONG/INCOMPATIBLE VERSHUN. EXAMPLEZ OV DOSE WUD BE OBVIOUSLY YourPluginName.dll
, BUT 4 EXAMPLE ALSO Discord.Net.dll
IF U DECIDD 2 DEPEND ON IT, AS ASF DOESNT INCLUDE IT ITSELF. BUNDLIN LIBRARIEZ DAT R SHARD WIF ASF CAN STILL MAK SENSE IF U WANTS 2 ENSURE API COMPATIBILITY (E.G. BEAN SURE DAT AngleSharp
WHICH U DEPEND ON IN UR PLUGIN WILL ALWAYS BE IN VERSHUN X
AN NOT TEH WAN DAT ASF SHIPS WIF), BUT OBVIOUSLY DOIN DAT COMEZ 4 PRICE OV INCREASD MEMS/SIZE AN WORSE PERFORMANCE, AN THEREFORE SHUD BE CAREFULLY EVALUATD.
IF U KNOE DAT TEH DEPENDENCY WHICH U NED IZ INCLUDD IN ASF, U CAN MARK IT WIF IncludeAssets="compile"
AS WE SHOWD U IN DA EXAMPLE csproj
ABOOV. DIS WILL TELL TEH COMPILR 2 AVOID PUBLISHIN REFERENCD LIBRARY ITSELF, AS ASF ALREADY INCLUDEZ DAT WAN. LIKEWIZE, NOTICE DAT WE REFERENCE TEH ASF PROJECT WIF ExcludeAssets="all" Private="false"
WHICH WERKZ IN VRY SIMILAR WAI - TELLIN TEH COMPILR 2 NOT PRODUCE ANY ASF FILEZ (AS TEH USR ALREADY HAS THEM). DIS APPLIEZ ONLY WHEN REFERENCIN ASF PROJECT, SINCE IF U REFERENCE dll
LIBRARY, DEN URE NOT PRODUCIN ASF FILEZ AS PART OV UR PLUGIN.
IF URE CONFUSD BOUT ABOOV STATEMENT AN U DOAN KNOE BETTR, CHECK WHICH dll
LIBRARIEZ R INCLUDD IN ASF-generic.zip
PACKAGE AN ENSURE DAT UR PLUGIN INCLUDEZ ONLY DOSE DAT R NOT PART OV IT YET. DIS WILL BE ONLY YourPluginName.dll
4 DA MOST SIMPLE PLUGINS. IF U GIT ANY ISSUEZ DURIN RUNTIME IN REGARDZ 2 SUM LIBRARIEZ, INCLUDE DOSE AFFECTD LIBRARIEZ AS WELL. IF ALL ELSE FAILS, U CAN ALWAYS DECIDE 2 BUNDLE EVRYTHIN.
NATIV DEPENDENCIEZ R GENERATD AS PART OV OS-SPECIFIC BUILDZ, AS THAR IZ NO .NET RUNTIME AVAILABLE ON TEH HOST AN ASF IZ RUNNIN THRU ITZ OWN .NET RUNTIME DAT IZ BUNDLD AS PART OV OS-SPECIFIC BUILD. IN ORDR 2 MINIMIZE TEH BUILD SIZE, ASF TRIMS ITZ NATIV DEPENDENCIEZ 2 INCLUDE ONLY TEH CODE DAT CAN BE POSIBLY REACHD WITHIN TEH PROGRAM, WHICH EFFECTIVELY CUTS TEH UNUSD PARTS OV TEH RUNTIME. DIS CAN CREATE POTENTIAL PROBLEM 4 U IN REGARDZ 2 UR PLUGIN, IF SUDDENLY U FIND OUT YOURSELF IN SITUASHUN WER UR PLUGIN DEPENDZ ON SUM .NET FEACHUR DAT ISNT BEAN USD IN ASF, AN THEREFORE OS-SPECIFIC BUILDZ CANT EXECUTE IT PROPERLY, USUALLY THROWIN System.MissingMethodException
OR System.Reflection.ReflectionTypeLoadException
IN DA PROCES. AS UR PLUGIN GROWS IN SIZE AN BECOMEZ MOAR AN MOAR COMPLEX, SOONR OR LATR ULL HIT TEH SURFACE DAT IZ NOT COVERD BY R OS-SPECIFIC BUILD.
DIS AR TEH NEVR PROBLEM WIF GENERIC BUILDZ, CUZ DOSE R NEVR DEALIN WIF NATIV DEPENDENCIEZ IN DA FURST PLACE (AS THEY HAS COMPLETE WERKIN RUNTIME ON TEH HOST, EXECUTIN ASF). DIS AR TEH Y IT BE RECOMMENDD PRACTICE 2 USE UR PLUGIN IN GENERIC BUILDZ EXCLUSIVELY, BUT OBVIOUSLY DAT HAS ITZ OWN DOWNSIDE OV CUTTIN UR PLUGIN FRUM USERS DAT R RUNNIN OS-SPECIFIC BUILDZ OV ASF. IF URE WONDERIN IF UR ISSUE IZ RELATD 2 NATIV DEPENDENCIEZ, U CAN ALSO USE DIS METHOD 4 VERIFICASHUN, LOAD UR PLUGIN IN ASF GENERIC BUILD AN C IF IT WERKZ. IF IT DOEZ, U HAS PLUGIN DEPENDENCIEZ COVERD, AN IZ TEH NATIV DEPENDENCIEZ CAUSIN ISSUEZ.
UNFORTUNATELY, WE HAD 2 MAK HARD CHOICE TWEEN PUBLISHIN WHOLE RUNTIME AS PART OV R OS-SPECIFIC BUILDZ, AN DECIDIN 2 CUT IT OUT OV UNUSD FEATUREZ, MAKIN TEH BUILD OVAR 80 MB SMALLR COMPARD 2 TEH FULL WAN. WEVE PICKD TEH SECOND OPSHUN, AN IZ UNFORTUNATELY IMPOSIBLE 4 U 2 INCLUDE TEH MISIN RUNTIME FEATUREZ TOGETHR WIF UR PLUGIN. IF UR PROJECT REQUIREZ ACCES 2 RUNTIME FEATUREZ DAT R LEFT OUT, U HAS 2 INCLUDE FULL .NET RUNTIME DAT U DEPEND ON, AN DAT MEANZ RUNNIN UR PLUGIN IN generic
ASF FLAVR. U CANT RUN UR PLUGIN IN OS-SPECIFIC BUILDZ, AS DOSE BUILDZ R SIMPLY MISIN RUNTIME FEACHUR DAT U NED, AN .NET RUNTIME AS OV NAO IZ UNABLE 2 "MERGE" NATIV DEPENDENCY DAT U CUDVE PROVIDD WIF R OWN. PERHAPS ITLL IMPROOOV WAN DAI IN DA FUCHUR, BUT AS OV NAO IZ SIMPLY NOT POSIBLE.
ASFS OS-SPECIFIC BUILDZ INCLUDE TEH BARE MINIMUM OV ADDISHUNAL FUNCSHUNALITY WHICH IZ REQUIRD 2 RUN R OFFISHUL PLUGINS. APART OV DAT BEAN POSIBLE, DIS ALSO SLIGHTLY EXTENDZ TEH SURFACE 2 EXTRA DEPENDENCIEZ REQUIRD 4 DA MOST BASIC PLUGINS. THEREFORE NOT ALL PLUGINS WILL NED 2 WORRY BOUT NATIV DEPENDENCIEZ 2 BEGIN WIF - ONLY DOSE DAT GO BEYOND WUT ASF AN R OFFISHUL PLUGINS DIRECTLY NED. DIS AR TEH DUN AS AN EXTRA, SINCE IF WE NED 2 INCLUDE ADDISHUNAL NATIV DEPENDENCIEZ OURSELVEZ 4 R OWN USE CASEZ ANYWAY, WE CAN AS WELL SHIP THEM DIRECTLY WIF ASF, MAKIN THEM AVAILABLE, AN THEREFORE EASIR 2 COVR, ALSO 4 U. UNFORTUNATELY, DIS AR TEH NOT ALWAYS ENOUGH, AN AS UR PLUGIN GETS BIGGR AN MOAR COMPLEX, TEH LIKELIHOOD OV RUNNIN INTO TRIMMD FUNCSHUNALITY INCREASEZ. THEREFORE, WE USUALLY RECOMMEND U 2 RUN UR CUSTOM PLUGINS IN generic
ASF FLAVR EXCLUSIVELY. U CAN STILL MANUALLY VERIFY DAT OS-SPECIFIC BUILD OV ASF HAS EVRYTHIN DAT UR PLUGIN REQUIREZ 4 ITZ FUNCSHUNALITY - BUT SINCE DAT CHANGEZ ON UR UPDATEZ AS WELL AS OURS, IT MITE BE TRICKY 2 MAINTAIN.
SOMETIMEZ IT CUD BE POSIBLE 2 "WERKAROUND" MISIN FEATUREZ BY EITHR USIN ALTERNATIV OPSHUNS OR REIMPLEMENTIN THEM IN UR PLUGIN. DIS AR TEH HOWEVR NOT ALWAYS POSIBLE OR VIABLE, ESPECIALLY IF TEH MISIN FEACHUR COMEZ FRUM THIRD-PARTY DEPENDENCIEZ DAT U INCLUDE AS PART OV UR PLUGIN. U CAN ALWAYS TRY 2 RUN UR PLUGIN IN OS-SPECIFIC BUILD AN ATTEMPT 2 MAK IT WERK, BUT IT MITE BECOME 2 MUTCH HASLE IN DA LONG-RUN, ESPECIALLY IF U WANTS FRUM UR CODE 2 JUS WERK, RATHR THAN FIGHT WIF ASF SURFACE.
ASF OFFERS U 2 INTERFACEZ 4 IMPLEMENTIN AUTOMATIC UPDATEZ IN UR PLUGIN:
-
IGitHubPluginUpdates
PROVIDIN U EASY WAI 2 IMPLEMENT GITHUB-BASD UPDATEZ SIMILAR 2 GENERAL ASF UPDATE MECHANISM -
IPluginUpdates
PROVIDIN U LOWR-LEVEL FUNCSHUNALITY DAT ALLOWS 4 CUSTOM UPDATE MECHANISM, IF U REQUIRE SOMETHIN MOAR COMPLEX
TEH MINIMUM CHECKLIST OV THINGS DAT R REQUIRD 4 UPDATEZ 2 WERK:
- U NED 2 DECLARE
RepositoryName
, WHICH DEFINEZ WER TEH UPDATEZ R PULLD FRUM. - U NED 2 MAK USE OV TAGS AN RELEASEZ PROVIDD BY GITHUB. TAG MUST BE IN FORMAT PARSABLE 2 PLUGIN VERSHUN, E.G.
1.0.0.0
. -
Version
PROPERTY OV TEH PLUGIN MUST MATCH TAG DAT IT COMEZ FRUM. DIS MEANZ DAT BINARY AVAILABLE UNDR TAG1.2.3.4
MUST PRESENT ITSELF AS1.2.3.4
. - EACH TAG SHUD HAS APPROPRIATE RELEASE AVAILABLE ON GITHUB WIF ZIP FILE RELEASE ASSET DAT INCLUDEZ UR PLUGIN BINARY FILEZ. TEH BINARY FILEZ DAT INCLUDE UR
IPlugin
CLASEZ SHUD BE AVAILABLE IN DA ROOT DIRECTORY WITHIN TEH ZIP FILE.
DIS WILL ALLOW TEH MECHANISM IN ASF 2:
- RESOLVE CURRENT
Version
OV UR PLUGIN, E.G.1.0.1
. - USE GITHUB API 2 FETCH LATEST
tag
AVAILABLE INRepositoryName
REPO, E.G.1.0.2
. - DETERMINE DAT
1.0.2
>1.0.1
, CHECK RELEASE OV1.0.2
TAG 2 FIND.zip
FILE WIF TEH PLUGIN UPDATE. - DOWNLOAD DAT
.zip
FILE, EXTRACT IT, AN PUT ITZ CONTENT IN DA DIRECTORY DAT INCLUDDYourPlugin.dll
BEFORE. - RESTART ASF 2 LOAD UR PLUGIN IN
1.0.2
VERSHUN.
ADDISHUNAL NOTEZ:
- PLUGIN UPDATEZ REQUIRE APPROPRIATE ASF CONFIG VALUEZ, NAMELY
PluginsUpdateMode
AN/ORPluginsUpdateList
. - R PLUGIN TEMPLATE ALREADY INCLUDEZ EVRYTHIN U NED, SIMPLY RENAME TEH PLUGIN 2 PROPR VALUEZ, AN ITLL WERK OUT OV TEH BOX.
- U CAN USE COMBINASHUN OV LATEST RELEASE AS WELL AS PRE-RELEASEZ, THEYLL BE USD AS PER
UpdateChannel
TEH USR HAS DEFIND. - THAR IZ
CanUpdate
BOOLEAN PROPERTY U CAN OVERRIDE 4 DISABLIN/ENABLIN PLUGINS UPDATE ON UR SIDE, 4 EXAMPLE IF U WANTS 2 SKIP UPDATEZ TEMPORARILY, OR THRU ANY OTHR REASON. - IZ POSIBLE 2 HAS MULTIPLE ZIP FILEZ IN DA RELEASE IF U WANTS 2 TARGET DIFFERENT ASF VERSHUNS. C
GetTargetReleaseAsset()
REMARKZ. 4 EXAMPLE, U CAN HASMyPlugin-V6.0.zip
AS WELL ASMyPlugin.zip
, WHICH WILL CAUSE ASF IN VERSHUNV6.0.x.x
2 PICK TEH FURST WAN, WHILE ALL OTHR ASF VERSHUNS WILL USE TEH SECOND WAN. - IF TEH ABOOV IZ NOT SUFFICIENT 2 U AN U REQUIRE CUSTOM LOGIC 4 PICKIN TEH CORRECT
.zip
FILE, U CAN OVERRIDEGetTargetReleaseAsset()
FUNCSHUN AN PROVIDE TEH ARTIFACT 4 ASF 2 USE. - IF UR PLUGIN NEEDZ 2 DO SUM EXTRA WERK BEFORE/AFTR UPDATE, U CAN OVERRIDE
OnPluginUpdateProceeding()
AN/OROnPluginUpdateFinished()
METHODZ.
DIS INTERFACE ALLOWS U 2 IMPLEMENT CUSTOM LOGIC 4 UPDATEZ IF BY ANY REASON IGithubPluginUpdates
IZ NOT SUFFICIENT 2 U, 4 EXAMPLE CUZ U HAS TAGS DAT DO NOT PARSE 2 VERSHUNS, OR CUZ URE NOT USIN GITHUB PLATFORM AT ALL.
THAR IZ SINGLE GetTargetReleaseURL()
FUNCSHUN 4 U 2 OVERRIDE, WHICH EXPEX FRUM U Uri?
OV TARGET PLUGIN UPDATE LOCASHUN. ASF PROVIDEZ U SUM CORE VARIABLEZ DAT RELATE 2 TEH CONTEXT TEH FUNCSHUN WUZ CALLD WIF, BUT OTHR THAN DAT, URE RESPONSIBLE 4 IMPLEMENTIN EVRYTHIN U NED IN DAT FUNCSHUN AN PROVIDIN ASF TEH URL DAT SHUD BE USD, OR null
IF TEH UPDATE IZ NOT AVAILABLE.
OTHR THAN DAT, IZ SIMILAR 2 GITHUB UPDATEZ, WER TEH URL SHUD POINT 2 .zip
FILE WIF TEH BINARY FILEZ AVAILABLE IN DA ROOT DIRECTORY. U ALSO HAS OnPluginUpdateProceeding()
AN OnPluginUpdateFinished()
METHODZ AVAILABLE.
- π‘ HOME
- π§ CONFIGURASHUN
- π¬ FAQ
- βοΈ SETTIN UP (START HER)
- π₯ BAKGROUND GAMEZ REDEEMR
- π’ COMMANDZ
- π οΈ COMPATIBILITY
- 𧩠ITEMSMATCHERPLUGIN
- π MANAGEMENT
- β±οΈ PERFORMANCE
- π‘ REMOTE COMMUNICASHUN
- πͺ STEAM PPLZ SHARIN
- π TRADIN