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Minor editor rendering glitch #29
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Debating on fixing this or just rewriting things with the new UI 🤔 Will try to fix first though for sure. |
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Mar 23, 2021
If somebody wants to track this down and fix it, I bet it's a single line bugging out. |
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…ent breaking lines in viewport Horizontal lines moved up 2 pixels. Vertical lines underneath boxes extended by 1 pixel. fix ashblue#29
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Jan 30, 2023
…ent breaking lines in viewport Vertical lines above boxes moved up by 1 pixel. fix ashblue#29
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Nov 9, 2024
Fixed by PR #97 |
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Nov 9, 2024
# [2.3.0](v2.2.3...v2.3.0) (2024-11-09) ### Bug Fixes * **assetpath.cs:** retarget PATH_PROJECT ([45f5620](45f5620)), closes [#79](#79) * **builds:** node version now pulls from .nvmrc ([8564210](8564210)) * **conditions:** generic condition had exit and init reversed ([c9ac8cc](c9ac8cc)) * **dark mode:** boxes keep proper color in dark mode for the visualizer ([b3dd08f](b3dd08f)), closes [#48](#48) * **visualizer:** vertically connected nodes now connect properly ([321e47e](321e47e)), closes [#29](#29) ### Features * **visualizer:** pausing the game now keeps active node highlighting ([b031653](b031653)), closes [#94](#94)
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Labels
bug
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good first issue
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help wanted
Extra attention is needed
Thanks for this very nice behavior tree implementation!
I found a minor cosmetic issue, which doesn't seem to affect the functionality or usability:
When rendering behavior trees in the editor, the horizontal lines are a bit off:
fluid-behavior-tree version: 2.2.2 (included using the Unity package manager)
Unity: 2019.4.10f1 Personal
OS: macOS 10.15.6
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