Skip to content

Releases: Outer-Wilds-New-Horizons/new-horizons

Version 1.25.1

14 Jan 00:38
928033f
Compare
Choose a tag to compare

Prop placer and the debug menu have been removed. These features were either super broken or never even fully implemented, and since Clay is now heavily retired from NH they were never going to get fixed. People are better off using Unity or the raycasting tool instead.

Minor Features

  • Prometheus stole fire from the gods and gave it to man. For this he was chained to a rock and tortured for eternity. Resolves #564 (quantum lightning).
  • Can now control if socketed quantum objects align with gravity or use socket rotation, and if they randomize rotation around the local Y axis. Fixes #751.

Improvements

  • Makes quantum organization cleaner (split into separate lists by the type of quantum group, state or socket).
  • Quantum socket groups can now have an equal number of props to sockets and will work accordingly. Fixes #597
  • ID on sector component is now set to the name of the body
  • Changed focal point sphere of influence to be 1.5x of the distance between the 2 bodies instead of being 0

Bug fixes

  • Fixed Rich Presence not working on focal points
  • Minimap is now disabled automatically on focal points
  • Coordinate interface orb no longer tries to return to its raised position on Vessel when first entering a custom star system. Fixes #958

Generated From PR: #1019

Version 1.25.0

06 Jan 15:51
be81042
Compare
Choose a tag to compare

Minor features

  • Added an option to use a detail for asteroid belts, instead of just procgen.
  • Also added asteroid belt options for gravity and random orientation.
  • Added selectable to map mode info, allowing you to make the map mode icon not able to be selected (useful for bodies without ship logs like stars) Fixes #1003

Improvements

  • Added option separate from Debug for visualizing quantum object visibility shapes

Bug fixes

  • Fixed the proxy shadow caster on heightmaps, so they cast shadows onto other bodies better (fixes #1001)

Thanks Trifid for the shadow and asteroid belt fixes

Generated From PR: #1010

Version 1.24.6

20 Dec 03:57
368d8c1
Compare
Choose a tag to compare

Minor features

  • Added gravityAlignmentRadiusOverride, overrides how far the player must be from the planet for their feet to automatically orient towards the ground.
  • Added allowOutsideItems to system config, allows preventing items being brought into other systems (implements #997)
  • Modded ship log entries with the same ID as an existing entry are now merged into that original entry, allowing for new rumor and explore facts and sub-entries to be added to vanilla ship log entries. Implements #996 (thanks @Hawkbat!)
  • Allow planets to choose whether they're factored into calculating the radius of the solar system using trackForSolarSystemRadius (used for zooming/panning distance/speed and autopilot auto-returning to solar system). Thanks @ZygZagGaming!

Bug fixes

  • Fixes a ship log softlock on Archipelago (not randomizer) caused by CantAffordaName making a planet called "Planet that fixes glitches" and then immediately deleting it (this in fact caused glitches)

Generated From PR: #995

Version 1.24.5

07 Nov 20:36
ad5f725
Compare
Choose a tag to compare

Bug fixes

  • Resolve error when specifying a dialogue attention point but not an offset for that attention point
  • Uncomment that TH spawn fix because somehow it was commented out

Generated From PR: #994

Version 1.24.4

04 Nov 15:51
c7e1e6e
Compare
Choose a tag to compare

Bug fixes

  • TH spawnpoint will not be overridden by custom spawn points unless they are set to be the default. Fixes an unintended issue with the Vision where hearth1an put a non-functioning spawn point inside Ember Twin for no reason that just got activated last update (why hearth1an why).

Generated From PR: #991

Version 1.24.3

04 Nov 00:45
8584525
Compare
Choose a tag to compare

Improvements

  • Allow spawning inside Bramble dimensions (base game spawn points do not work yet)

Bug fixes

  • Fix bug where projected slides look too bright (addons devs: delete the SlideReelsCache folder so the images get regenerated)
  • Fixed bug where planet name wasn't falling back to the filename early enough (would have an empty name instead)

Generated From PR: #987

Version 1.24.2

27 Oct 17:29
f733806
Compare
Choose a tag to compare

Minor features

  • Added persistentConditionsToSet and conditionsToSet to slide reels. Now instead of just revealing ship logs at the end of a slide reel/vision, you can set persistent and dialogue conditions. (fixes #976)

Improvements

  • Static body shiplogs are now automatically arranged by their distance to the primary (previously only considered semi-major axis)
  • Will register a planet config as invalid if the planet is listed as its own primary orbital body (nonsense) (fixes #983)

Generated From PR: #985

Version 1.24.1

25 Oct 01:16
3c9ea2e
Compare
Choose a tag to compare
  • Fixed an Outsider-compatibility bug accidentally introduced by an old Outsider-compatibility fix (affected The Vision)

Generated From PR: #980

Version 1.24.0

20 Oct 06:38
0646e5f
Compare
Choose a tag to compare

Major features

  • New dream world related prop types: alarm totems, grapple totems, projection totems, portholes/peepholes, and dream candles. Where possible, these have been modified to work with the regular flashlight as well as the artifact for use outside of the dream world. Thank you Hawkbar for these features!

Minor features

  • Add colliderRadius to itemSocket so that you can make them actually work

Generated From PR: #978

Version 1.23.4

14 Oct 03:57
6c18e96
Compare
Choose a tag to compare

Bug fixes

  • Fixed held item persistence breaking dream world entry via death (oops)

Generated From PR: #971