Releases: Outer-Wilds-New-Horizons/new-horizons
Releases · Outer-Wilds-New-Horizons/new-horizons
Version 1.25.1
Prop placer and the debug menu have been removed. These features were either super broken or never even fully implemented, and since Clay is now heavily retired from NH they were never going to get fixed. People are better off using Unity or the raycasting tool instead.
Minor Features
- Prometheus stole fire from the gods and gave it to man. For this he was chained to a rock and tortured for eternity. Resolves #564 (quantum lightning).
- Can now control if socketed quantum objects align with gravity or use socket rotation, and if they randomize rotation around the local Y axis. Fixes #751.
Improvements
- Makes quantum organization cleaner (split into separate lists by the type of quantum group, state or socket).
- Quantum socket groups can now have an equal number of props to sockets and will work accordingly. Fixes #597
- ID on sector component is now set to the name of the body
- Changed focal point sphere of influence to be 1.5x of the distance between the 2 bodies instead of being 0
Bug fixes
- Fixed Rich Presence not working on focal points
- Minimap is now disabled automatically on focal points
- Coordinate interface orb no longer tries to return to its raised position on Vessel when first entering a custom star system. Fixes #958
Generated From PR: #1019
Version 1.25.0
Minor features
- Added an option to use a detail for asteroid belts, instead of just procgen.
- Also added asteroid belt options for gravity and random orientation.
- Added
selectable
to map mode info, allowing you to make the map mode icon not able to be selected (useful for bodies without ship logs like stars) Fixes #1003
Improvements
- Added option separate from Debug for visualizing quantum object visibility shapes
Bug fixes
- Fixed the proxy shadow caster on heightmaps, so they cast shadows onto other bodies better (fixes #1001)
Thanks Trifid for the shadow and asteroid belt fixes
Generated From PR: #1010
Version 1.24.6
Minor features
- Added
gravityAlignmentRadiusOverride
, overrides how far the player must be from the planet for their feet to automatically orient towards the ground. - Added
allowOutsideItems
to system config, allows preventing items being brought into other systems (implements #997) - Modded ship log entries with the same ID as an existing entry are now merged into that original entry, allowing for new rumor and explore facts and sub-entries to be added to vanilla ship log entries. Implements #996 (thanks @Hawkbat!)
- Allow planets to choose whether they're factored into calculating the radius of the solar system using
trackForSolarSystemRadius
(used for zooming/panning distance/speed and autopilot auto-returning to solar system). Thanks @ZygZagGaming!
Bug fixes
- Fixes a ship log softlock on Archipelago (not randomizer) caused by CantAffordaName making a planet called "Planet that fixes glitches" and then immediately deleting it (this in fact caused glitches)
Generated From PR: #995
Version 1.24.5
Bug fixes
- Resolve error when specifying a dialogue attention point but not an offset for that attention point
- Uncomment that TH spawn fix because somehow it was commented out
Generated From PR: #994
Version 1.24.4
Bug fixes
- TH spawnpoint will not be overridden by custom spawn points unless they are set to be the default. Fixes an unintended issue with the Vision where hearth1an put a non-functioning spawn point inside Ember Twin for no reason that just got activated last update (why hearth1an why).
Generated From PR: #991
Version 1.24.3
Improvements
- Allow spawning inside Bramble dimensions (base game spawn points do not work yet)
Bug fixes
- Fix bug where projected slides look too bright (addons devs: delete the SlideReelsCache folder so the images get regenerated)
- Fixed bug where planet name wasn't falling back to the filename early enough (would have an empty name instead)
Generated From PR: #987
Version 1.24.2
Minor features
- Added
persistentConditionsToSet
andconditionsToSet
to slide reels. Now instead of just revealing ship logs at the end of a slide reel/vision, you can set persistent and dialogue conditions. (fixes #976)
Improvements
- Static body shiplogs are now automatically arranged by their distance to the primary (previously only considered semi-major axis)
- Will register a planet config as invalid if the planet is listed as its own primary orbital body (nonsense) (fixes #983)
Generated From PR: #985
Version 1.24.1
- Fixed an Outsider-compatibility bug accidentally introduced by an old Outsider-compatibility fix (affected The Vision)
Generated From PR: #980
Version 1.24.0
Major features
- New dream world related prop types: alarm totems, grapple totems, projection totems, portholes/peepholes, and dream candles. Where possible, these have been modified to work with the regular flashlight as well as the artifact for use outside of the dream world. Thank you Hawkbar for these features!
Minor features
- Add
colliderRadius
toitemSocket
so that you can make them actually work
Generated From PR: #978
Version 1.23.4
Bug fixes
- Fixed held item persistence breaking dream world entry via death (oops)
Generated From PR: #971