Releases: GPSnoopy/RayTracingInVulkan
Releases · GPSnoopy/RayTracingInVulkan
Ray Tracing In Vulkan Release 7
Ray Tracing In Vulkan Release 6
Fixed several issues encountered when trying to run the ray tracer on AMD RX 6900 XT (thanks to @VoidPtr74 for assisting with both his time and hardware).
- Upgraded ImGui Vulkan and GLFW backends with source from ImGui 1.80.
- Fixed acceleration structure scratch memory offsets not always being properly aligned.
- Fixed min swap chain images being 1, we expected at least 2.
- Fixed incorrect LoadOp and initial layout for ImGui render pass (solved the graphic corruption on the 6900 XT, Issue #24).
Ray Tracing In Vulkan Release 5
- Ported the ray tracing pipeline to the cross platform extensions VK_KHR_acceleration_structure and VK_KHR_ray_tracing_pipeline specifications, thus replacing the NVIDIA specific VK_NV_ray_tracing extension (PR #7 and TODO).
- Upgraded to latest Vulkan SDK (1.2.162).
- Upgraded to vcpkg 2020.11-1.
- Added better camera controls (PR #10).
- Added profiling heatmap as per Profiling DXR Shaders with Timer Instrumentation (PR #12).
- Added smooth normals fallback if the OBJ model does not contain any normals.
- Added DebugUtils.SetObjectName() and make good use of it.
- Replaced
--vsync
command line argument with--present-mode
. - Fixed ShaderBindingTable alignment issues.
- Fixed shader directory creation (PR #14 and #15).
- Fixed visually incorrect ray paths that do not have any light contributions (PR #16).
Make sure your drivers are recent enough to support the new extensions (successfully tested with NVIDIA driver 460.89 on Windows 10).
Update 2021-01-10 Added prebuilt Windows binaries with debug symbols. If you encounter an error, this should give you a much more detailed stack trace.
Ray Tracing In Vulkan Release 4
- Upgraded to latest Vulkan SDK (1.1.121).
- Upgraded to vcpkg 2019.09.
- Added texture support (the renderer is a bit slower now, as I do not specialise the shaders based on the scene).
- Added new scene to show texture support.
- Added support for benchmarking all scenes in one command line.
- Added framebuffer size to statistic UI (it does not always match what you requested).
- Fixed light scattering through opaque back faces.
Ray Tracing In Vulkan Release 3
- Upgraded to GLFW 3.3.
- Upgraded to ImgGUI 1.70.
- Upgraded to latest Vulkan SDK (1.1.108)
- Fixed High DPI support (would cause incorrect resolution scaling under certain conditions).
- Fixed NVIDIA driver version reporting.
(Note: using NVIDIA drivers 430.86 seems to substantially improve performance compared to older versions)
Ray Tracing In Vulkan Release 2
- Added support for light emitting materials.
- Added more scenes from Ray Tracing: The Next Week.
- Added command line arguments for deeper controls.
- Added benchmark mode.
- Better error checking.
Ray Tracing In Vulkan Release 1
First release. Includes Windows x64 binaries and assets.